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Why Box Shot 3D?

How Much Is To Create Boxshot Or Ebook Cover?

There are many virtual cover applications that cost less than Box Shot 3D. One may think $60 is too expensive for this kind of software but we don’t think so. We analyzed the market by trying to find as many ways to create virtual covers as possible. Here are the Results:

Method Price Pros Cons
Render it in 3D Studio Max $35001 - Photorealistic image
- Advanced visualization options
- Software is too complicated
- Software is too expensive
- Render can take several minutes
Draw it in Adobe Photoshop $6502 - Advanced visualization options - Software is too complicated
- Software is too expensive
Hire Graphic Designer $1003 - Quality depends of designer skills - Quality depends of designer skills
- Too expensive: each new box costs $100
Use Virtual Cover Software $0 – $100 - You can do it yourself - Usually poor quality: virtual cover looks like box with images, not the real box
Use Box Shot 3D $60 - You can do it yourself
- Photorealistic4 virtual cover images
- Advanced raytraced4 lights, shadows and reflection
- Inexpensive: you will pay graphic designer 3 times more
- Render can take several minutes
1 Price of 3D Studio Max without designer salary
2 Price of Adobe Photoshop without designer salary or actions price
3 Average price for one virtual cover image
4 Unique feature for virtual cover software

As you see – the only real competitors are other virtual cover applications. Let’s dig deeper: There are two main types of virtual cover applications: Hardware accelerated and Software renderers.

Hardware accelerated renderers

Hardware accelerated renderers require modern 3D acceleration hardware that may cost hundreds of dollars. But even if you already have this hardware, your result may be poor as there are no hardware renderers that can calculate sky dome lighting.

Software renderers

Software renderers don’t require 3D acceleration hardware and thus perform all calculations on the CPU. There are two types of software renderers: polygonal and raytracing. Polygonal renderers calculate light in the corner of objects and interpolate it over the object. Raytracing renderers perform physical simulation of light distribution and produce photorealistic images.

Now for the facts:

1. There are no hardware accelerated cover renderers that can calculate smooth shadow.
2. There are no polygonal software renderers that can calculate sky dome lighting.
3. Most polygonal software renderers use fake shadows.
4. Most virtual cover renderers use simplistic lighting.
5. Most virtual cover renderers can’t calculate correct shadows on the faces of complex objects (such as open books)

Box Shot 3D is the only virtual cover software that…

1. Calculates true physically simulated shadows.
2. Calculates sky dome lighting.
3. Allows fine tuning of the lighting environment. (Direct, ambient, specular, sky dome).
4. Has so many built-in shapes.
5. Has advanced materials with bump and specular effects.
6. Allows to load and render 3DS files.

ยป Still think it is expensive?

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