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	<title>Box Shot 3D: Ebook Cover and Boxshot Software For Windows and Mac</title>
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	<link>http://www.boxshot3d.com</link>
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	<lastBuildDate>Wed, 21 Jul 2010 15:41:41 +0000</lastBuildDate>
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		<title>Stepback Book Covers</title>
		<link>http://www.boxshot3d.com/20100721/stepback-book-covers/</link>
		<comments>http://www.boxshot3d.com/20100721/stepback-book-covers/#comments</comments>
		<pubDate>Wed, 21 Jul 2010 15:41:41 +0000</pubDate>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.boxshot3d.com/?p=579</guid>
		<description><![CDATA[Jason from Simon &#38; Schuster asked me to add some stepback book shapes. These books have smaller front page, so you can see a bit of the next one. This is still in-progress, but some images are worth viewing The width of the front sheet is adjustable, so it is possible to transform the shape [...]]]></description>
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		<slash:comments>7</slash:comments>
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		<title>The Roadmap</title>
		<link>http://www.boxshot3d.com/20100627/the-roadmap/</link>
		<comments>http://www.boxshot3d.com/20100627/the-roadmap/#comments</comments>
		<pubDate>Sun, 27 Jun 2010 08:46:35 +0000</pubDate>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.boxshot3d.com/?p=576</guid>
		<description><![CDATA[While working on the next version I decided to release it as a major upgrade. New shapes and 64-bits support look enough to name the upcoming release &#8220;3.0&#8243;. Below I describe my vision of the third version of Box Shot 3D and answer to some possible questions. A long-awaited paid upgrade First of all, the [...]]]></description>
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		<slash:comments>20</slash:comments>
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		<title>Batch Rendering On Mac</title>
		<link>http://www.boxshot3d.com/20100604/batch-rendering-on-mac/</link>
		<comments>http://www.boxshot3d.com/20100604/batch-rendering-on-mac/#comments</comments>
		<pubDate>Fri, 04 Jun 2010 09:58:06 +0000</pubDate>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.boxshot3d.com/?p=570</guid>
		<description><![CDATA[Well, as we have figured out how to perform batch rendering on Windows, let&#8217;s switch to the land of Mac. Some things are a bit easier there, others are harder, but everything is possible, no doubt Single project, multiple images The idea is quite simple: you&#8217;ve got a project and a good deal of images [...]]]></description>
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		<slash:comments>12</slash:comments>
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		<title>Go 64 Bits</title>
		<link>http://www.boxshot3d.com/20100523/go-64-bits/</link>
		<comments>http://www.boxshot3d.com/20100523/go-64-bits/#comments</comments>
		<pubDate>Sun, 23 May 2010 15:25:45 +0000</pubDate>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.boxshot3d.com/?p=567</guid>
		<description><![CDATA[Both Windows and Mac versions of Box Shot 3D were 32-bit from the first days. Even on 64-bit platforms they still run as 32-bit applications. There is no speed difference between running 32-bit code on 64 or 32-bit platform, so I didn&#8217;t care about that. Until the last days. While working on version 2.14, I&#8217;ve [...]]]></description>
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		<slash:comments>13</slash:comments>
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		<title>Batch Rendering on Windows: Part 2</title>
		<link>http://www.boxshot3d.com/20100512/batch-rendering-on-windows-part-2/</link>
		<comments>http://www.boxshot3d.com/20100512/batch-rendering-on-windows-part-2/#comments</comments>
		<pubDate>Wed, 12 May 2010 18:14:55 +0000</pubDate>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.boxshot3d.com/?p=564</guid>
		<description><![CDATA[In the previous post, we&#8217;ve discussed the simplest batch rendering that takes a series of front images and render a series of shapes. But what if you need to assign images for both front and, for example, left sides? Here are some solutions: Method #1: Two folders I assume that you already created a &#8220;batch&#8221; [...]]]></description>
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		<slash:comments>3</slash:comments>
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		<title>Batch Rendering on Windows: Part 1</title>
		<link>http://www.boxshot3d.com/20100508/batch-rendering-on-windows-part-1/</link>
		<comments>http://www.boxshot3d.com/20100508/batch-rendering-on-windows-part-1/#comments</comments>
		<pubDate>Sat, 08 May 2010 18:50:33 +0000</pubDate>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.boxshot3d.com/?p=558</guid>
		<description><![CDATA[This question is being asked quite often: how to render a series of boxes or books using the series of images. Of course you may render them one by one by replacing side images, but an easier way exists. Let&#8217;s start from the simple scenario: you have a number of images and you need to [...]]]></description>
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		<slash:comments>5</slash:comments>
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		<title>Box Shot 3D 2.13.3</title>
		<link>http://www.boxshot3d.com/20100405/box-shot-3d-2133/</link>
		<comments>http://www.boxshot3d.com/20100405/box-shot-3d-2133/#comments</comments>
		<pubDate>Mon, 05 Apr 2010 13:00:43 +0000</pubDate>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.boxshot3d.com/?p=553</guid>
		<description><![CDATA[This is a bugfix release showing that I am still alive The following problems were fixed: Object instances were not imported from 3DS files [Windows] Box Shot 3D didn&#8217;t open projects from network paths [Mac] There were some problems with file opening dialogs and folder navigation [Mac] Rendering crashed with timer-related errors Not very much, [...]]]></description>
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		<slash:comments>21</slash:comments>
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		<title>Box Shot 3D 2.13.2</title>
		<link>http://www.boxshot3d.com/20091220/box-shot-3d-2132/</link>
		<comments>http://www.boxshot3d.com/20091220/box-shot-3d-2132/#comments</comments>
		<pubDate>Sun, 20 Dec 2009 20:28:21 +0000</pubDate>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.boxshot3d.com/?p=548</guid>
		<description><![CDATA[A number of usability fixes here. Windows version supports Unicode for file names (please let me know if it doesn&#8217;t work for you) Added default names for saving projects and images Added hotkeys for rendering window both in Mac and Windows versions External shapes can use transparent images Projects are saved with relative paths to [...]]]></description>
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		<slash:comments>27</slash:comments>
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		<item>
		<title>Box Shot 3D 2.13.1</title>
		<link>http://www.boxshot3d.com/20091124/box-shot-3d-2131/</link>
		<comments>http://www.boxshot3d.com/20091124/box-shot-3d-2131/#comments</comments>
		<pubDate>Tue, 24 Nov 2009 10:32:09 +0000</pubDate>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.boxshot3d.com/?p=528</guid>
		<description><![CDATA[This is a bugfix release, update is highly recommended. As I promised yesterday, here is the fix for everything that you have found in 2.13: Opening boxes now appear in Mac version CD near the box doesn&#8217;t move when you open it Soft cover book with round corners can be put on the top of [...]]]></description>
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		<slash:comments>34</slash:comments>
		</item>
		<item>
		<title>Box Shot 3D 2.13</title>
		<link>http://www.boxshot3d.com/20091123/box-shot-3d-213/</link>
		<comments>http://www.boxshot3d.com/20091123/box-shot-3d-213/#comments</comments>
		<pubDate>Mon, 23 Nov 2009 09:15:18 +0000</pubDate>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
				<category><![CDATA[Uncategorized]]></category>

		<guid isPermaLink="false">http://www.boxshot3d.com/?p=523</guid>
		<description><![CDATA[Yes, it has been finally released! What&#8217;s new: Some boxes can be opened Book stacks can be customized in various ways Hard cover books can have dust jacket Height and specular maps added to materials Improved shadows and reflections of transparent objects Mac version can be controlled using Apple Script Most of features were already [...]]]></description>
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		<slash:comments>7</slash:comments>
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