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The New Ambient LightingJanuary 28th, 2011Thanks for taking part in the poll, now things become a bit clearer. Let me start explaining the differences between the two rendering engines. First of all, the lighting. As some noticed, the new engine produced too “white” images, while the old one renders more “volume” ones. This is because of changes in the ambient occlusion algorithm. The old one gathers lighting from the top half of sphere and doesn’t limit the distance to the possible occluders. As you may see, the top face receives all the possible light from the sky, while the side faces receive only a half or even less. Finally, as we don’t look at the bottom half of the sphere, the side faces doesn’t get darkened because of the floor. The rounded spine of the top book from the poll receives more lighting where it looks to the top and less lighting where it doesn’t. This works well for the spine, but the side of the set of leaves looks too gray for me. Here is the simple box rendered using the old engine. The new rendering engine gathers lighting from the whole sphere and doesn’t care about the occluders that are too far. This leads to more correct ambient lighting, but doesn’t darken sides at all if there are no occluders near. Well, actually if you put the orange box to the completely white room, you probably will see the similar effect The shadow became smaller as it now depends on the distance to the occluder. Longer shadows on the floor means longer shadows on the box as well, so I have to find something in the middle. There is a “Contrast” option that allows to make the shadow more visible. As there are some requests to keep the old lighting as well, I’ll try to implement both methods, so the user may choose what to use. I haven’t tried this yet, but I don’t think that it will be difficult with the new engine. Just need to figure out how to control both lighting methods by the same set of options. Now please let me know what do you think about this P.S.: In the next post I am going to describe the difference between the top three images in the poll. P.P.S: I can’t yet say when this will be released. Still have to finish the new engine and fix some errors. Give me about a month, please UpdateAs expected, the old skydome lighting works quite well with the new engine. It even runs a bit faster, as it is possible to avoid the tracing of some rays. Any other suggestions? Your Comments:
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