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	<title>Comments on: Box Shot 3D On Linux</title>
	<atom:link href="http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/</link>
	<description>Home of Box Shot 3D</description>
	<lastBuildDate>Fri, 03 Sep 2010 18:58:17 +0000</lastBuildDate>
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	<item>
		<title>By: Vinko Prelac</title>
		<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/#comment-2019</link>
		<dc:creator>Vinko Prelac</dc:creator>
		<pubDate>Sun, 18 Apr 2010 08:50:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.boxshot3d.com/?p=339#comment-2019</guid>
		<description>Thanks for the info, Erwin. What was the last versions you had successfully running under Linux?</description>
		<content:encoded><![CDATA[<p>Thanks for the info, Erwin. What was the last versions you had successfully running under Linux?</p>
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		<title>By: Erwin Drent</title>
		<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/#comment-2018</link>
		<dc:creator>Erwin Drent</dc:creator>
		<pubDate>Fri, 16 Apr 2010 09:36:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.boxshot3d.com/?p=339#comment-2018</guid>
		<description>Older versions of Boxshot3D work without problems with wine under Linux.  

Only the current version fails. See winehq for working versions.</description>
		<content:encoded><![CDATA[<p>Older versions of Boxshot3D work without problems with wine under Linux.  </p>
<p>Only the current version fails. See winehq for working versions.</p>
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	</item>
	<item>
		<title>By: Vinko Prelac</title>
		<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/#comment-2017</link>
		<dc:creator>Vinko Prelac</dc:creator>
		<pubDate>Fri, 16 Apr 2010 08:12:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.boxshot3d.com/?p=339#comment-2017</guid>
		<description>I would also LOVE to see it run on Linux, natively or even using Wine, but so far I have been unsuccessful, getting the same &quot;err:seh:raise_exception Exception frame is not in stack limits =&gt; unable to dispatch exception.&quot; error.</description>
		<content:encoded><![CDATA[<p>I would also LOVE to see it run on Linux, natively or even using Wine, but so far I have been unsuccessful, getting the same &#8220;err:seh:raise_exception Exception frame is not in stack limits =&gt; unable to dispatch exception.&#8221; error.</p>
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	</item>
	<item>
		<title>By: Neville Dastur</title>
		<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/#comment-2005</link>
		<dc:creator>Neville Dastur</dc:creator>
		<pubDate>Sun, 07 Mar 2010 22:27:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.boxshot3d.com/?p=339#comment-2005</guid>
		<description>Alexey, I have been having exactly the same problem for about a year now with the raise_exception error. Unfortunitly, it doesn&#039;t run under wine for me either. I can&#039;t seem to trace the error and I have tried a complete re-install of wine etc.

A linux version would still be great. What about Qt for the GUI front end. Works just fine on Gnome / KDE / Mac and Windows.</description>
		<content:encoded><![CDATA[<p>Alexey, I have been having exactly the same problem for about a year now with the raise_exception error. Unfortunitly, it doesn&#8217;t run under wine for me either. I can&#8217;t seem to trace the error and I have tried a complete re-install of wine etc.</p>
<p>A linux version would still be great. What about Qt for the GUI front end. Works just fine on Gnome / KDE / Mac and Windows.</p>
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	<item>
		<title>By: Alexey Tigarev</title>
		<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/#comment-1855</link>
		<dc:creator>Alexey Tigarev</dc:creator>
		<pubDate>Thu, 15 Oct 2009 14:13:37 +0000</pubDate>
		<guid isPermaLink="false">http://www.boxshot3d.com/?p=339#comment-1855</guid>
		<description>How to run it under wine?

I am getting following error:
tigra@tigarev:~/.wine/drive_c/3DBox$ ./BoxShot3D.exe 
err:seh:raise_exception Exception frame is not in stack limits =&gt; unable to dispatch exception.</description>
		<content:encoded><![CDATA[<p>How to run it under wine?</p>
<p>I am getting following error:<br />
tigra@tigarev:~/.wine/drive_c/3DBox$ ./BoxShot3D.exe<br />
err:seh:raise_exception Exception frame is not in stack limits =&gt; unable to dispatch exception.</p>
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	</item>
	<item>
		<title>By: Lea</title>
		<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/#comment-1848</link>
		<dc:creator>Lea</dc:creator>
		<pubDate>Wed, 07 Oct 2009 14:38:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.boxshot3d.com/?p=339#comment-1848</guid>
		<description>Oh, I should have asked, is it possible to just have a command-line version?</description>
		<content:encoded><![CDATA[<p>Oh, I should have asked, is it possible to just have a command-line version?</p>
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	<item>
		<title>By: Lea</title>
		<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/#comment-1847</link>
		<dc:creator>Lea</dc:creator>
		<pubDate>Wed, 07 Oct 2009 14:37:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.boxshot3d.com/?p=339#comment-1847</guid>
		<description>Regarding your user interface framework comment, yes you are right, but they all run on the other desktops so this isn&#039;t an issue. What makes it even easier from a development point of view is using wxwidgets ( http://www.wxwidgets.org/ ). Only 1 GUI codebase to maintain on all 3 platforms! The awesome thing about a linux version is being able to run it on a cluster.</description>
		<content:encoded><![CDATA[<p>Regarding your user interface framework comment, yes you are right, but they all run on the other desktops so this isn&#8217;t an issue. What makes it even easier from a development point of view is using wxwidgets ( <a href="http://www.wxwidgets.org/" rel="nofollow">http://www.wxwidgets.org/</a> ). Only 1 GUI codebase to maintain on all 3 platforms! The awesome thing about a linux version is being able to run it on a cluster.</p>
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	</item>
	<item>
		<title>By: Vitaly [Box Shot 3D]</title>
		<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/#comment-1844</link>
		<dc:creator>Vitaly [Box Shot 3D]</dc:creator>
		<pubDate>Tue, 06 Oct 2009 16:52:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.boxshot3d.com/?p=339#comment-1844</guid>
		<description>&lt;b&gt;Pablo&lt;/b&gt;, Box Shot 3D uses all available CPU cores for rendering. I can&#039;t tell you anything about running on cluster as I have no idea how you want to do that.</description>
		<content:encoded><![CDATA[<p><b>Pablo</b>, Box Shot 3D uses all available CPU cores for rendering. I can&#8217;t tell you anything about running on cluster as I have no idea how you want to do that.</p>
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	</item>
	<item>
		<title>By: Pablo</title>
		<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/#comment-1843</link>
		<dc:creator>Pablo</dc:creator>
		<pubDate>Tue, 06 Oct 2009 16:43:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.boxshot3d.com/?p=339#comment-1843</guid>
		<description>I am very glad to see that this runs on WINE!

I would like to run this in a cluster, so is it multi-threaded?</description>
		<content:encoded><![CDATA[<p>I am very glad to see that this runs on WINE!</p>
<p>I would like to run this in a cluster, so is it multi-threaded?</p>
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	</item>
	<item>
		<title>By: Box Shot 3D</title>
		<link>http://www.boxshot3d.com/20090222/box-shot-3d-on-linux/#comment-1694</link>
		<dc:creator>Box Shot 3D</dc:creator>
		<pubDate>Thu, 30 Apr 2009 10:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.boxshot3d.com/?p=339#comment-1694</guid>
		<description>Neville, the kernel of Box Shot 3D is fully cross-platform and may run under Linux without a problem. The problem is, of course, in the GUI. 

Linux has lots of user interface frameworks like Gnome or KDE that are not compatible between each other. I may spend some time to add support for KDE, but no doubt that someone will ask Gnome-version. And this may become endless because of dependencies and new releases of system libraries :)

So, it is much better to run it under Wine while it works under it. I&#039;d better add some new graphic features that will be useful on all platforms.</description>
		<content:encoded><![CDATA[<p>Neville, the kernel of Box Shot 3D is fully cross-platform and may run under Linux without a problem. The problem is, of course, in the GUI. </p>
<p>Linux has lots of user interface frameworks like Gnome or KDE that are not compatible between each other. I may spend some time to add support for KDE, but no doubt that someone will ask Gnome-version. And this may become endless because of dependencies and new releases of system libraries <img src='http://www.boxshot3d.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>So, it is much better to run it under Wine while it works under it. I&#8217;d better add some new graphic features that will be useful on all platforms.</p>
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